FULL-STACK SOFTWARE ENGINEER

ELIJAH
VINING

I've built hardware-integrated systems, data-driven web applications, and a real-time game in Unity.

SELECTED WORK

04 DISCIPLINES

Game Development selected. RunRivals.

Software built for the
real world.

01

June 2025 — Present

Pelahatchie, Mississippi

Multicraft International

Systems Development Engineer

Building software across the factory floor—from operator-facing embedded software to the live data systems and applications that make manufacturing performance visible.

  • Redesigned Django interfaces to turn live manufacturing data into clearer, more actionable views.
  • Integrated an AI data assistant that translates natural-language questions into SQL and visual results.
  • Developed badge-scanning workflows that connect operator activity with automated efficiency and labor metrics.
  • Programmed Arduino wire harness testers and label-printing systems that publish production results through MQTT.
  • Supported automation programming for a solenoid plug assembly machine with LabVIEW.
PythonDjangoC++ArduinoMQTTSQLLabVIEW
02

June 2022 — June 2025

Pelahatchie, Mississippi

Multicraft International

Software Engineer Intern

Created the data foundation and reporting tools that connected production equipment to a searchable, useful web experience.

  • Designed a MySQL database for production data and built Python ingestion services for MQTT machine messages.
  • Developed a Django application to calculate and display live production metrics.
  • Built reports for efficiency, pass/fail counts, and failure trends across parts, families, and time ranges.
  • Delivered live dashboards and historical views that improved visibility and shortened troubleshooting.
PythonDjangoJavaScriptMySQLMQTTHTMLCSS

Walking and Running
is now a fun game.

LIVE CONSUMER APPAugust 2024 — Present

Co-Creator & Developer

RunRivals

A fitness mobile game that turns real-world steps into the energy you need to make progress in the game.

  • Designed systems for progression, cosmetics, rewards, and competitive play.
  • Built core mechanics and interface systems in Unity and C#.
  • Led product planning, iteration, and deployment strategy for a live consumer application.
UnityC#Game systemsMobile
Visit RunRivals
RunRivals gameplay on the colorful candy-themed track
01Candy Track

One toolkit.
Many environments.

Comfortable moving across the stack—and across the boundary between software and the physical world.

01

Product software

Interfaces and services built around real operational needs.

PythonTypeScriptJavaScriptReactDjangoHTMLCSS
02

Embedded & automation

Software integrated with hardware on the floor.

CC++ArduinoLabVIEWMQTTHardware integration
03

Data systems

Pipelines, storage, analysis, and decision-ready reporting.

SQLMySQLPostgreSQLMicrosoft FabricPower BIExcel
04

Game development

Responsive systems that make getting active more fun.

UnityC#Real-time UIProgression systemsPerformance

A little bit.
About me.

I'm someone who is always looking to learn, improve, and try new things in pursuit of being the best version of myself I can be.

That mindset has driven me my whole life. In high school it allowed me to get the act score and grades I needed for a full ride scholarship to college. In college it allowed me to complete my degree Summa Cum Laude and to get a software engineering internship for each summer. After college it allowed me to become a full-time engineer, and to create my own video game. I will always strive to get the most out of myself, and I am excited to see where that will take me next.

EDUCATIONMay 2025

Mississippi State University

Bachelor of Science in Computer Science

Summa Cum Laude3.9 GPA

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LET'S BUILD
SOMETHING REAL.